Program Listing for File TauSelector.h¶
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#ifndef xAODAnaHelpers_TauSelector_H
#define xAODAnaHelpers_TauSelector_H
// EDM include(s):
#include "xAODTau/TauJet.h"
#include "xAODTau/TauJetContainer.h"
#include "xAODTau/TauTrack.h"
// ROOT include(s):
#include "TH1D.h"
// external tools include(s):
//#include "TauAnalysisTools/TauSelectionTool.h"
#include "AsgTools/AnaToolHandle.h"
#include "TrigDecisionTool/TrigDecisionTool.h"
#include "TriggerMatchingTool/IMatchingTool.h"
#include "TriggerMatchingTool/IMatchScoringTool.h"
#include "TauAnalysisTools/ITauSelectionTool.h"
//#include "TauAnalysisTools/TauOverlappingElectronLLHDecorator.h"
// algorithm wrapper
#include "xAODAnaHelpers/Algorithm.h"
class TauSelector : public xAH::Algorithm
{
// put your configuration variables here as public variables.
// that way they can be set directly from CINT and python.
public:
// cutflow
bool m_useCutFlow = true;
// configuration variables
/* input container name */
std::string m_inContainerName = "";
/* output container name */
std::string m_outContainerName;
/* output auxiliary container name */
std::string m_outAuxContainerName;
std::string m_inputAlgoSystNames = "";
std::string m_outputAlgoSystNames = "TauSelector_Syst";
/* decorate selected taus with tracks */
bool m_decorateWithTracks = false;
/* decorate selected objects - default "passSel" */
bool m_decorateSelectedObjects = true;
/* Name for selected object decoration*/
std::string m_decorationName = "passSel";
/* fill using SG::VIEW_ELEMENTS to be light weight */
bool m_createSelectedContainer = false;
/* look at n objects */
int m_nToProcess = -1;
/* minimum number of objects passing cuts */
int m_pass_min = -1;
/* maximum number of objects passing cuts */
int m_pass_max = -1;
/* path to config file for the TauSelectionTool */
// IMPORTANT: if no working point is specified the one in this configuration will be used
std::string m_ConfigPath = "xAODAnaHelpers/TauConf/00-01-19/Selection/recommended_selection_mc15.conf";
/* a minimal pT threshold b/c some derivations may apply a thinning on tau tracks' features needed by the TauSelectionTool, which would cause a crash at runtime */
float m_minPtDAOD = 15e3;
std::string m_JetIDWP = "";
std::string m_EleRNNWP = "";
bool m_EleID = true;
/* trigger matching */
/*
* A comma-separated string w/ all the HLT
* single muon trigger chains for which you want
* to perform the matching. If left empty (as it is by default),
* no trigger matching will be attempted at all
*/
std::string m_singleTauTrigChains = "";
/*
* A comma-separated string w/ all the HLT
* dimuon trigger chains for which you want
* to perform the matching. If left empty (as it is by default),
* no trigger matching will be attempted at all
*/
std::string m_diTauTrigChains = "";
private:
int m_numEvent;
int m_numObject;
int m_numEventPass;
int m_weightNumEventPass;
int m_numObjectPass;
// cutflow
TH1D* m_cutflowHist = nullptr;
TH1D* m_cutflowHistW = nullptr;
int m_cutflow_bin;
bool m_isUsedBefore = false;
// object cutflow
TH1D* m_tau_cutflowHist_1 = nullptr;
TH1D* m_tau_cutflowHist_2 = nullptr;
int m_tau_cutflow_all;
int m_tau_cutflow_selected;
// tools
std::vector<std::string> m_singleTauTrigChainsList;
std::vector<std::string> m_diTauTrigChainsList;
asg::AnaToolHandle<TauAnalysisTools::ITauSelectionTool> m_tauSelTool_handle{"TauAnalysisTools::TauSelectionTool/TauSelectionTool", this};
asg::AnaToolHandle<Trig::TrigDecisionTool> m_trigDecTool_handle{"Trig::TrigDecisionTool/TrigDecisionTool" };
asg::AnaToolHandle<Trig::IMatchingTool> m_trigTauMatchTool_handle;
asg::AnaToolHandle<Trig::IMatchScoringTool> m_scoreTool{"Trig::DRScoringTool/DRScoringTool"};
bool m_doTrigMatch = true;
// variables that don't get filled at submission time should be
// protected from being send from the submission node to the worker
// node (done by the //!)
public:
// Tree *myTree; //!
// TH1 *myHist; //!
// this is a standard constructor
TauSelector ();
~TauSelector();
// these are the functions inherited from Algorithm
virtual EL::StatusCode setupJob (EL::Job& job);
virtual EL::StatusCode fileExecute ();
virtual EL::StatusCode histInitialize ();
virtual EL::StatusCode changeInput (bool firstFile);
virtual EL::StatusCode initialize ();
virtual EL::StatusCode execute ();
virtual EL::StatusCode postExecute ();
virtual EL::StatusCode finalize ();
virtual EL::StatusCode histFinalize ();
// added functions not from Algorithm
bool executeSelection( const xAOD::TauJetContainer* inTaus, float mcEvtWeight, bool countPass,
ConstDataVector<xAOD::TauJetContainer>* selectedTaus );
virtual int passCuts( const xAOD::TauJet* tau );
// this is needed to distribute the algorithm to the workers
ClassDef(TauSelector, 1);
};
#endif