DR matching strategy where cone decreases with pt. More...
#include <DeltaRMatcher.h>
Public Member Functions | |
| SlidingDeltaRMatcher (double c1, double c2, double maxCone=std::numeric_limits< double >::max(), bool useRapidity=true) | |
| Constructor. | |
| virtual bool | objectsMatch (const xAOD::IParticle &p1, const xAOD::IParticle &p2) const override |
| Check if particles match in dR. The dR cone is calculated as dR = c1 + (c2/p1.pt()). | |
DR matching strategy where cone decreases with pt.
Calculates the dR cone w.r.t. the pt of the first argument as: dR = c1 + (c2/pt) Assumes that you're only using rapidity (for now).
| ORUtils::SlidingDeltaRMatcher::SlidingDeltaRMatcher | ( | double | c1, | |
| double | c2, | |||
| double | maxCone = std::numeric_limits<double>::max(), |
|||
| bool | useRapidity = true | |||
| ) |
Constructor.
| [in] | c1 | The offset constant (dimensionless). |
| [in] | c2 | The pt factor constant (MeV). |
| [in] | maxCone | Cone size upper limit. |
1.6.1