Base class for elements of a container that can have aux data. More...
#include <AuxElement.h>
Classes | |
class | Accessor |
Helper class to provide type-safe access to aux data. More... | |
class | ConstAccessor |
Helper class to provide constant type-safe access to aux data. More... | |
class | Decorator |
Helper class to provide type-safe access to aux data. More... | |
class | TypelessConstAccessor |
Helper class to provide const generic access to aux data. More... | |
Public Member Functions | |
AuxElement () | |
Default constructor. | |
AuxElement (const AuxElement &other) | |
Copy Constructor. | |
AuxElement & | operator= (const AuxElement &other) |
Assignment. | |
~AuxElement () | |
Destructor. | |
SG::AuxVectorData * | container () |
Return the container holding this element. | |
const SG::AuxVectorData * | container () const |
Return the container holding this element. | |
size_t | index () const |
Return the index of this element within its container. | |
template<class T > | |
AuxDataTraits< T >::reference_type | auxdata (const std::string &name) |
Fetch an aux data variable, as a non-const reference. | |
template<class T > | |
AuxDataTraits< T >::reference_type | auxdata (const std::string &name, const std::string &clsname) |
Fetch an aux data variable, as a non-const reference. | |
template<class T > | |
AuxDataTraits< T > ::const_reference_type | auxdata (const std::string &name) const |
Fetch an aux data variable, as a const reference. | |
template<class T > | |
AuxDataTraits< T > ::const_reference_type | auxdata (const std::string &name, const std::string &clsname) const |
Fetch an aux data variable, as a const reference. | |
template<class T > | |
AuxDataTraits< T > ::const_reference_type | auxdataConst (const std::string &name) const |
Fetch an aux data variable, as a const reference. | |
template<class T > | |
AuxDataTraits< T > ::const_reference_type | auxdataConst (const std::string &name, const std::string &clsname) const |
Fetch an aux data variable, as a const reference. | |
template<class T > | |
bool | isAvailable (const std::string &name, const std::string &clsname="") const |
Check if an aux variable is available for reading. | |
template<class T > | |
bool | isAvailableWritable (const std::string &name, const std::string &clsname="") const |
Check if an aux variable is available for writing. | |
template<class T > | |
bool | isAvailableWritableAsDecoration (const std::string &name, const std::string &clsname="") const |
Check if an aux variable is available for writing as a decoration. | |
template<class T > | |
AuxDataTraits< T >::reference_type | auxdecor (const std::string &name) const |
Fetch an aux decoration, as a non-const reference. | |
template<class T > | |
AuxDataTraits< T >::reference_type | auxdecor (const std::string &name, const std::string &clsname) const |
Fetch an aux decoration, as a non-const reference. | |
void | makePrivateStore () |
Create a new (empty) private store for this object. | |
template<class U1 > | |
void | makePrivateStore (const U1 &other) |
Create a new private store for this object and copy aux data. | |
template<class U1 > | |
void | makePrivateStore (const U1 *other) |
Create a new private store for this object and copy aux data. | |
void | releasePrivateStore () |
Release and free any private store associated with this object. | |
void | setStore (const SG::IConstAuxStore *store) |
Set the store associated with this object. | |
void | setStore (SG::IAuxStore *store) |
Set the store associated with this object. | |
void | setStore (const DataLink< SG::IConstAuxStore > &store) |
Set the store associated with this object. | |
void | setConstStore (const SG::IConstAuxStore *store) |
Synonym for setStore with IConstAuxStore . | |
void | setNonConstStore (SG::IAuxStore *store) |
Synonym for setStore with IAuxStore . | |
bool | usingPrivateStore () const |
Test to see if this object is currently using a private store. | |
bool | usingStandaloneStore () const |
Test to see if this object is currently using a standalone store. | |
const SG::IConstAuxStore * | getConstStore () const |
Return the current store, as a const interface. | |
SG::IAuxStore * | getStore () const |
Return the current store, as a non-const interface. | |
void | clearCache () |
Clear the cached aux data pointers. | |
const SG::auxid_set_t & | getAuxIDs () const |
Return a set of identifiers for existing data items for this object. | |
bool | hasStore () const |
Return true if this object has an associated store. | |
bool | hasNonConstStore () const |
Return true if this object has an associated non-const store. | |
void | clearDecorations () const |
Clear all decorations. | |
Friends | |
class | SG::AuxVectorBase |
class | SG::AuxVectorBase_test |
Base class for elements of a container that can have aux data.
Classes that want to have associated auxiliary data should derive from this class. (It is also possible to use this class directly, if you want a container that _only_ stores auxiliary data.)
The first thing that happens when you derive from AuxElement
is that when an object is inserted into a DataVector
, the vector will maintain information in the object telling were it is within the vector. For example:
DataVector<SG::AuxElement> v (2); v[1] = new SG::AuxElement; assert (v[1]->index() == 1); assert (v[1]=>container() == &v);
As long as you don't use DataVector::stdcont
or use unsafe casts, DataVector
will correctly maintain this information.
When an object deriving from AuxElement
is in a DataVector
it may have auxiliary data associated with it; that is, named data objects of arbitrary type. The recommended way of accessing auxiliary data is through the Accessor
and ConstAccessor
classes, which cache the lookup between the aux data item name and its internal representation. The difference between these two is that ConstAccessor
allows only const access to the element, while Accessor
, which derives from it, allows non-const access as well. A given name must always have the same type, no matter where it is used (even across different classes); otherwise, an exception will be thrown. To help prevent conflicts between different classes, aux data item names may be optionally qualified with a class name. Here's an example of using ConstAccessor:
// Only need to do this once. Myclass::ConstAccessor<int> vint1 ("myInt"); ... const Myclass* m = ...; int x = vint1 (*m);
The auxdata
methods can be used as a shortcut for this, but that's not recommended for anything for which performance is an issue.
You can also define getters/setters in your class:
class Myclass { ... int get_x() const { static ConstAccessor<int> acc ("x", "Myclass"); return acc (*this); } int& get_x() { static Accessor<int> acc ("x", "Myclass"); return acc (*this); }
In addition, one sometimes wants to add additional auxiliary data to an existing const container; for example, after a container has been retrieved from StoreGate. This is called `decoration', and is handled by the Decorator
object, which is much like Accessor
and ConstAccessor
. The difference is that Decorator
can take a const container and return a non-const, modifiable reference. If the container has been locked by calling StoreGateSvc::setConst
, then this is allowed only if this is a new auxiliary item, in which case it is marked as a decoration, or if it is already marked as a decoration. This prevents changing existing variables in a locked container. An auxdecor
method is also available, analogous to auxdata
.
In addition to the above, the class TypelessConstAccessor
is a non-templated class that allows access to auxiliary data items directly as a `void *`. This is useful for code which operates on auxiliary data generically; it shouldn't really be used in other contexts.
Normally, an object can have auxiliary data only when it is part of a container. But sometimes it is useful to be able to associate aux data with an object before it has been added to a container. You can enable this by creating a `private store' for the object with makePrivateStore
. This can optionally take an argument from which aux data should be copied. (Using a private store adds overhead, which is why it is not enabled by default.) Example:
class Myclass : public SG::AuxElement { ... }; ... Myclass::Accessor<int> myint ("myint"); const Myclass* m = new Myclass; m->makePrivateStore(); myint(*m) = 10; DataVector<Myclass> v; v.push_back(m); assert (myint(v[0]) == 10);
When an object with a private store is added to a container, the aux data is copied to the container and the private store is released. However, the fact that we had a private store is remembered; if the object is later removed from the container, the private store will be remade, and the aux data will be copied back from the container to the private store. To explicitly release the private store (so that it won't come back automatically), call releasePrivateStore
.
If you add makePrivateStore
calls to the constructors of your class, then you should be able to treat aux data as if it were part of the object itself; the required copying will be handled automatically.
class Myclass : public SG::AuxElement { public: Myclass() { makePrivateStore(); } Myclass(const Myclass* other) { makePrivateStore(other); }
The SG::AuxElementComplete
template class may be helpful in setting this up.
It is also possible to associate one of these objects with an external aux data store. This is the `standalone' mode. To do this, use the setStore
methods, exactly as you would for a container that has aux data. setStore
will throw an exception if the object is a member of a container or has a private store.
This class should not have any virtual methods (to avoid forcing derived classes to have a vtable).
SG::AuxElement::AuxElement | ( | const AuxElement & | other | ) | [inline] |
Copy Constructor.
other | Object being copied. |
We do not copy the container/index --- the new object is not yet in a container!
In the case of constructing an object with a private store, makePrivateStore
will take care of copying the aux data.
SG::AuxElement::~AuxElement | ( | ) | [inline] |
Destructor.
Any private store is deleted.
AuxDataTraits< T >::const_reference_type SG::AuxElement::auxdata | ( | const std::string & | name, | |
const std::string & | clsname | |||
) | const [inline] |
Fetch an aux data variable, as a const reference.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
or ConstAccessor
classes above.
Reimplemented in xAOD::IParticle.
AuxDataTraits< T >::const_reference_type SG::AuxElement::auxdata | ( | const std::string & | name | ) | const [inline] |
Fetch an aux data variable, as a const reference.
name | Name of the aux variable. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
or ConstAccessor
classes above.
AuxDataTraits< T >::reference_type SG::AuxElement::auxdata | ( | const std::string & | name, | |
const std::string & | clsname | |||
) | [inline] |
Fetch an aux data variable, as a non-const reference.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
Reimplemented in xAOD::IParticle.
AuxDataTraits< T >::reference_type SG::AuxElement::auxdata | ( | const std::string & | name | ) | [inline] |
Fetch an aux data variable, as a non-const reference.
name | Name of the aux variable. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
AuxDataTraits< T >::const_reference_type SG::AuxElement::auxdataConst | ( | const std::string & | name, | |
const std::string & | clsname | |||
) | const [inline] |
Fetch an aux data variable, as a const reference.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the ConstAccessor
class above.
AuxDataTraits< T >::const_reference_type SG::AuxElement::auxdataConst | ( | const std::string & | name | ) | const [inline] |
Fetch an aux data variable, as a const reference.
name | Name of the aux variable. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the ConstAccessor
class above.
AuxDataTraits< T >::reference_type SG::AuxElement::auxdecor | ( | const std::string & | name, | |
const std::string & | clsname | |||
) | const [inline] |
Fetch an aux decoration, as a non-const reference.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
If the container is locked, this will allow fetching only variables that do not yet exist (in which case they will be marked as decorations) or variables already marked as decorations.
AuxDataTraits< T >::reference_type SG::AuxElement::auxdecor | ( | const std::string & | name | ) | const [inline] |
Fetch an aux decoration, as a non-const reference.
name | Name of the aux variable. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
If the container is locked, this will allow fetching only variables that do not yet exist (in which case they will be marked as decorations) or variables already marked as decorations.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
If the container is locked, this will allow fetching only variables that do not yet exist (in which case they will be marked as decorations) or variables already marked as decorations.
void SG::AuxElement::clearCache | ( | ) |
Clear the cached aux data pointers.
You should call this any time something changes in the aux store that could invalidate the vector pointers.
void SG::AuxElement::clearDecorations | ( | ) | const |
Clear all decorations.
Erase all decorations from an associated store, restoring the state to when lock
was called.
const SG::auxid_set_t & SG::AuxElement::getAuxIDs | ( | ) | const |
Return a set of identifiers for existing data items for this object.
If this object has a private or standalone store, then information from that will be returned. Otherwise, if this element is part of a container, then information for the container will be returned. Otherwise, return an empty set.
const SG::IConstAuxStore * SG::AuxElement::getConstStore | ( | ) | const |
Return the current store, as a const interface.
This will be non-zero if either a const or non-const store is associated with this object. This will fetch either a private or standalone store.
SG::IAuxStore * SG::AuxElement::getStore | ( | ) | const |
Return the current store, as a non-const interface.
This will be non-zero if a non-const store is associated with this object. This will fetch either a private or standalone store.
bool SG::AuxElement::hasNonConstStore | ( | ) | const |
Return true if this object has an associated non-const store.
This will be true for either a private or standalone store.
bool SG::AuxElement::hasStore | ( | ) | const |
Return true if this object has an associated store.
This will be true for either a private or standalone store.
bool SG::AuxElement::isAvailable | ( | const std::string & | name, | |
const std::string & | clsname = "" | |||
) | const [inline] |
Check if an aux variable is available for reading.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
Reimplemented in xAOD::IParticle.
bool SG::AuxElement::isAvailableWritable | ( | const std::string & | name, | |
const std::string & | clsname = "" | |||
) | const [inline] |
Check if an aux variable is available for writing.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
Reimplemented in xAOD::IParticle.
bool SG::AuxElement::isAvailableWritableAsDecoration | ( | const std::string & | name, | |
const std::string & | clsname = "" | |||
) | const [inline] |
Check if an aux variable is available for writing as a decoration.
name | Name of the aux variable. | |
clsname | The name of the associated class. May be blank. |
This method has to translate from the aux data name to the internal representation each time it is called. Using this method inside of loops is discouraged; instead use the Accessor
class above.
void SG::AuxElement::makePrivateStore | ( | const U1 * | other | ) | [inline] |
Create a new private store for this object and copy aux data.
other | The object from which aux data should be copied. |
ExcBadPrivateStore
will be thrown if this object is already associated with a store.
If other
is an object that has aux data, then those data will be copied; otherwise, nothing will be done.
void SG::AuxElement::makePrivateStore | ( | const U1 & | other | ) | [inline] |
Create a new private store for this object and copy aux data.
other | The object from which aux data should be copied. |
ExcBadPrivateStore
will be thrown if this object is already associated with a store.
If other
is an object that has aux data, then those data will be copied; otherwise, nothing will be done.
void SG::AuxElement::makePrivateStore | ( | ) |
Create a new (empty) private store for this object.
ExcBadPrivateStore
will be thrown if this object is already associated with a store.
AuxElement & SG::AuxElement::operator= | ( | const AuxElement & | other | ) | [inline] |
Assignment.
other | The object from which we're assigning. |
We don't copy container/index, as assignment doesn't change where this object is. However, if we have aux data, then we copy aux data if we're copying from an object that also has it; otherwise, if we're copying from an object with no aux data, then we clear ours.
Reimplemented in xAOD::CaloCluster_v1, xAOD::Egamma_v1, xAOD::Electron_v1, xAOD::Photon_v1, xAOD::Jet_v1, xAOD::LumiBlockRange_v1, xAOD::MissingET_v1, xAOD::MissingETAssociation_v1, xAOD::MissingETComponent_v1, xAOD::NeutralParticle_v1, xAOD::TrackParticle_v1, xAOD::Vertex_v1, and xAOD::TriggerTower_v2.
void SG::AuxElement::releasePrivateStore | ( | ) |
Release and free any private store associated with this object.
ExcBadPrivateStore
will be thrown if this object does not have a private store.
void SG::AuxElement::setConstStore | ( | const SG::IConstAuxStore * | store | ) | [inline] |
Synonym for setStore
with IConstAuxStore
.
store | The new store. |
void SG::AuxElement::setNonConstStore | ( | SG::IAuxStore * | store | ) | [inline] |
Synonym for setStore
with IAuxStore
.
store | The new store. |
void SG::AuxElement::setStore | ( | const DataLink< SG::IConstAuxStore > & | store | ) |
Set the store associated with this object.
store | The new store. |
If store is nonzero, this adds a standalone store to the object. The object must not be in a container and must not have a private store. If store is zero, this removes a standalone store.
store | Link to the new store. |
void SG::AuxElement::setStore | ( | SG::IAuxStore * | store | ) |
Set the store associated with this object.
store | The new store. |
If store is nonzero, this adds a standalone store to the object. The object must not be in a container and must not have a private store. If store is zero, this removes a standalone store.
void SG::AuxElement::setStore | ( | const SG::IConstAuxStore * | store | ) |
Set the store associated with this object.
store | The new store. |
If store is nonzero, this adds a standalone store to the object. The object must not be in a container and must not have a private store. If store is zero, this removes a standalone store.
bool SG::AuxElement::usingStandaloneStore | ( | ) | const |
Test to see if this object is currently using a standalone store.
Test to see if this object is currently using a private store.