#include "xAODBPhys/BPhysHypoHelper.h"
#include "xAODTracking/TrackParticle.h"
#include "xAODTracking/Vertex.h"
#include "xAODTracking/VertexContainer.h"
Defines | |
#define | GET_FLOAT(name) |
#define | SET_FLOAT(name, val) |
#define GET_FLOAT | ( | name | ) |
{ \ SG::AuxElement::Accessor<float> floatAcc(name); \ if(!floatAcc.isAvailable(*m_b)) return -9999999.; \ return floatAcc(*m_b); \ }
Some useful macros
#define SET_FLOAT | ( | name, | |||
val | ) |
{ \ SG::AuxElement::Decorator<float> floatDec(name); \ floatDec(*m_b) = val; \ return true; \ }